Jalen Pierce – Lighting/Rendering Demo Reel

Living Room Interior Lighting Project
Blender, Cycles
Personal lighting, modeling, and rendering study.
Table, sofa, chair, bottle, vase, and sculpture models provided through Free3D.com Lighting, all material design and setup, and all other modeling by Jalen Pierce.
Audi R8 Commercial Demo Project
Render created in Autodesk Maya, Arnold; composited in Adobe After Effects and Premiere Pro.
Audio mixed in Adobe Audition. Motion Graphics created in Adobe After Effects.
Audi R8 model provided through Free3D.com.
All lighting and texturing by Jalen Pierce.
“Rainstorm Liftoff” Helicopter Lighting/Texturing Project
Autodesk Maya, Arnold; image compositing with Adobe Photoshop
[Ambient Occlusion, Direct (2x), Subsurface Scattering, Indirect, Diffuse, Specular, Emission, Transmission, Fog Compositing (2x), Surfacing, and Rain Compositing (3x) passes]
Models/and helicopter, tower, and grass textures provided through Free3D.com.
Lighting and environment material setup by Jalen Pierce.

“Piper’s Alley” Village Street – Day High Angle
Autodesk Maya, Arnold
Piper’s Alley models and texture setup provided through coursework at Regent University.
Lighting by Jalen Pierce.

“Gusteau’s Kitchen” Lighting Project
Autodesk Maya, Arnold; image compositing with Adobe Photoshop.
Completed as part of an undergraduate lighting independent study at Regent University.
Gusteau’s Kitchen models and textures provided through coursework at Regent University. Lighting and material setup by Jalen Pierce.
Sikorsky SH-60 Seahawk Navy Helicopter Lighting/Texturing Project
Autodesk Maya, Arnold
(Specular, Direct, Diffuse/Indirect, Coat/Subsurface Scattering, and Emission/Post Adjustment passes)
Helicopter model/textures provided through Free3D.com.
Lighting and material setup by Jalen Pierce.

Custom Lava Texture (Animated)
Autodesk Maya, Arnold

“Piper’s Alley” Village Street – The Shop at Night
Autodesk Maya, Arnold
Piper’s Alley models and texture setup provided through coursework at Regent University.
Lighting by Jalen Pierce.
Character Integration Lighting Project
Autodesk Maya, Arnold; image compositing with Adobe Photoshop
(Diffuse, Direct, Ambient Occlusion, Subsurface Scattering, Specular, Indirect, Background, Beauty, and Depth-Of-Field passes)
“Eleven” rig provided by The Eleven Second Club. “Mery” rig provided by the Mery Project.
Lighting, texturing, and material setup by Jalen Pierce.


“Piper’s Alley” Village Street – Night Low Angle
Autodesk Maya, Arnold
Piper’s Alley models and texture setup provided through coursework at Regent University.
Lighting by Jalen Pierce.


Projector Room Lighting/Material Project (Night)
Autodesk Maya, Arnold
Models and some textures provided through coursework at Regent University.
Lighting and material setup by Jalen Pierce.

Projector Room Lighting/Material Project (Day – Alternate Lighting Setup)
Autodesk Maya, Arnold
Models and some textures provided through coursework at Regent University.
Lighting and material setup by Jalen Pierce.
Iron Man Lighting Project
Autodesk Maya, Arnold
(Ambient Occlusion [2x], Diffuse, Direct [2x], Indirect, Background, Beauty, and Post passes)
Iron Man model provided through Free3D.com.
Lighting and material setup by Jalen Pierce.


Motorcycle Material/Shader Project
Autodesk Maya, Arnold
Motorcycle model provided through Free3D.com.
Lighting and material setup by Jalen Pierce.
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